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List of difficulties in Devil May Cry 4: Special Edition

List of difficulties in Devil May Cry 4: Special Edition

Each game in the Devil May Cry series includes several difficulty levels, in order to increase replayability. Traditionally, a grueling but feasible difficulty is accessible from the start, alongside an easier difficulty that is sometimes unlocked by repeatedly failing in the standard mode. Successive levels of difficulty are then unlocked each time the previous mode is completed, all the way up to a "Dante Must Die" mode, where enemies also gain access to Dante's signature Devil Trigger, or in later games a "Hell and Hell" mode, where the protagonist will also die in one hit.

Overview

All games start the player on a "normal" difficulty, but, after fulfilling certain criteria, the player can opt to play through the story missions again on a higher difficulty. Enemies have more Vitality and deal more damage, making the main character seem weaker. In addition, enemy behavior is altered: lesser demons become more aggressive, bosses will utilize their special attacks more often, and in the highest mode enemies even gain their own Devil Trigger. Typically, difficulties above the default will also alter enemy waves, having powerful enemies appear much sooner than they normally would.

Some games in the series feature cheats, DLC or other methods that allow the higher difficulty modes to be unlocked immediately, and starting out on a higher difficulty with a "fresh character" is a common type of skill run for seasoned players.

The player is allowed to keep items and abilities gained from each playthrough when moving to a higher difficulty, with the exception of Easy Automatic in Devil May Cry.

Modes by difficulty

Additional Modes

Modes by Game

Devil May Cry

Devil May Cry is known for its unforgiving difficulty. There are four modes in total.

  • Damage to enemies: 100%
  • Damage to player character: 100%
  • Damage to lesser enemies: 100%
  • Damage to bosses and Kyklops: 33% (from melee attacks in DT – 100%)
  • Damage to player character: 200%
  • Damage to lesser enemies (not in DT): 100%
  • Damage to bosses and Kyklops: 33%
  • Damage to player character from lesser enemies and environment: 200%
  • Damage to player character from bosses: 500%

In addition, the versions of Devil May Cry sold in the Americas and European regions on the Playstation 2 modify the damage Dante deals and takes to make the game more difficult for western audiences. Dante deals 0.8x damage after existing difficulty modifiers on Normal and Hard and takes 1.2x damage after existing difficulty modifiers on all difficulties (damage dealt on Dante Must Die is unmodified from the original Japanese release). The version of the game included in the Devil May Cry HD Collection uses the unmodified damage from the original Japanese release across all difficulties.[1]

Devil May Cry 2

  • Enemies' vitality: 100%
  • Damage to enemies: 100%
  • Enemies' vitality: 100%
  • Damage to enemies: 66%
  • Enemies' vitality (except Flambat, Spicere, Nefasvermis, Larvae eggs, Argosax the Chaos): 150%
  • Damage to enemies: 66%

Devil May Cry 3

Devil May Cry 3 is said to be the most difficult game in the series, and the original release is often regarded as one of the most difficult games of all time. Enemies and Bosses generally get tougher while the player gets weaker as the difficulty increases. It's also worth noting that the style ranking has a direct impact on the difficulty of the game in terms of enemy patterns and aggressiveness on nearly all counts.

It should be noted that most difficulty levels were shifted up by one in the original Americas release, making the Americas 'Easy' equivalent to Japanese 'Normal', Americas 'Normal' equivalent to Japanese 'Hard', and Americas 'Hard' being a unique difficulty that would later be known in the special edition as 'Very Hard'. The Special Edition release returned to consistent difficulty mode names across all regions.

  • Damage to enemies: 100%
  • Damage to player character: 100%
  • Damage to enemies: 85%
  • Damage to player character: 125%[please confirm]
  • Damage to enemies: 75%
  • Damage to player character: 200%[please confirm]
  • Damage to enemies: 50%
  • Damage to player character: 400%[please confirm]

Devil May Cry 4

With each rise in difficulty, enemies and bosses generally get tougher and the player gets weaker. There are 6 modes for the console versions of the game with an additional mode for the PC version.

  • Damage to enemies: 150%
  • Damage to player character: 50%
  • Damage to enemies: 100%
  • Damage to player character: 100%
  • Damage to enemies: 85%
  • Damage to player character: 175%
    Scarecrow in Devil Trigger (DMD)

    Scarecrow in Devil Trigger (DMD)

  • Damage to enemies: 70%
  • Damage to player character: 300%
  • Damage to enemies: 85%
  • Damage to bosses: 70%
  • Damage to lesser enemies: 130%
  • Damage to player character: 175%

Devil May Cry 5

DMC3 Dante Got to clean up the mess father left behind.

This section of the article is a stub. You can help by expanding it.

Only Human and Devil Hunter modes are available from the start, Special Edition adds Legendary Dark Knight to these. All other higher difficulties must be unlocked by beating the lower ones, either by completing the story mode normally (clearing Mission 20), or by defeating Urizen early in Prologue or Mission 08.

  • Damage to enemies: 150%
  • Damage to player character: 50%
  • Damage to enemies: 100%
  • Damage to player character: 100%
  • Damage to enemies: 75%
  • Damage to player character: 150%
  • Damage to enemies: 50%
  • Damage to player character: 300%
  • Damage to enemies (DT): 25%
  • Damage to player character (DT): 600%
  • Damage to enemies: 75%

DmC: Devil May Cry

With each rise in difficulty, enemies and bosses generally get tougher and the player gets weaker. There are 7 modes for the Xbox 360 and PS3 versions, 3 of which are selectable from the beginning. The Definitive Edition also includes 2 additional difficulty perks that can be added onto any existing difficulty.

  • Human - This is the equivalent of Easy difficulty. Enemies have less health, deal less damage and are quite docile. Bosses take more damage.
    • Lesser Demons and bosses health: 80%
    • Lesser Demons and Bosses damage: 75%
  • Devil Hunter - This is the equivalent of Normal difficulty.
    • Lesser Demons and bosses health: 100%
    • Lesser Demons and Bosses damage: 100%
  • Nephilim - This is the equivalent of Hard difficulty.
    • Lesser Demons and bosses health: 120%
    • Lesser Demons and Bosses damage: 125%
  • Must Style - Enemies only take damage when your Style Rank is S or higher.
  • Hardcore Mode - Auto projectile-parry moves are removed, regular parries can only be executed on the first hit of an attack string, Devil Trigger Float is removed, Devil Trigger no longer launches every lesser demon on screen the moment it's activated, and Stomp's Devil Trigger full-screen launch is also removed.

Trivia

Sources