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Kick 13 is a recurring, named technique for gauntlet-type weapons Dante wields. It is originally available for Ifrit in Devil May Cry, and has made appearances in a variety of ways in subsequent games. Its function is analogous to the Stinger technique for swords.
Gameplay
Unlike most normal kicks, the Kick 13 is a special mannerism to these kicks. It is executed by pressing
+
+
in Devil May Cry and
+
+
or
+
+
in Devil May Cry 4. For the likes of Vergil in games such as Devil May Cry 4: Special Edition, the input
+
or
+
is used instead.
Throughout several games, Kick 13 also has the ability to break through the guards of defending enemies.
In Devil May Cry, the Kick 13 is a highly potent backspin roundhouse kick after a forward lunge, with Dante using fire to add extra damage to his feet; the attack can be upgraded to add more distance. In Devil Trigger, Dante releases a barrage of fast punches and kicks, via a one-two punch, two roundhouse spin kicks, then a finishing hopping kick-up.
In Devil May Cry 2, Trish's moveset includes a slower, unnamed version of Ifrit's normal Kick 13 when she is fighting barehanded.
In Devil May Cry 3: Dante's Awakening, Nelo Angelo's moveset when unarmed includes an unnamed attack that uses the animation of Ifrit's standard Kick 13. The final hit of Dante's Beowulf Combo A also uses a similar finishing kick-up.
In Devil May Cry 4 with the Gilgamesh, Dante throws out a series of 4 rapid kicks (a backspin pushing kick, inward kick, backspin roundhouse kick and another inward kick), ending in a hopping kick-up much like the DT Kick 13 with Ifrit in the first Devil May Cry. In Devil Trigger, a total of 7 kicks are performed during the initial barrage (forward inwards kick, back hooking kick with same leg, the original 4 rapid kicks, a backspin heel drop), then finishing with a double-jump-rising crescent kick akin to Vergil's Rising Sun with Beowulf.
In Devil May Cry 4: Special Edition, Vergil with the Beowulf equipped performs Kick 13 as the series of kicks akin to Dante's Kick 13 in human form with Gilgamesh (4 rapid kicks ending in a hopping kick-up), albeit with light claw marks acting as Vergil's kicking trails; the animation remains the same in Devil Trigger, though Kick 13 cannot be charged. Its input of melee + Trick may cause it to be interrupted too easily by a lock-on Air Trick, so a tactic to execute it consistently is to hold down the Trick button then tap the melee button while doing so.
In Devil May Cry 5: Special Edition, Vergil regains the prior version of Kick 13 with a new lock-on + back-to-foward melee input. Vergil's classic Rising Sun can also be performed by holding down the Melee button after the kick-up, almost akin to the DT Gilgamesh-version of Kick 13 (but can be performed in human form unlike in DMC4SE). Under Sin Devil Trigger however, Vergil adds in an extra inwards spin kick into a backspin heel drop (akin to Dante's DT Gilgamesh-version Kick 13) for a total of 7 kicks at base within the barrage.
Acquisition
- For Ifrit, level one of Kick 13 can be purchased from a Divinity Statue for 700 Red Orbs, and level two can be purchased for 2100 Red Orbs.
- Trish has this ability as part of her starter moveset.
- Nelo Angelo has the ability as a part of his moveset.
- For Gilgamesh, Kick 13 is a basic ability available from the outset.
- For Beowulf, Kick 13 is a purchasable ability.
- In Devil May Cry 4: Special Edition the price varies depending on how many other abilities have been purchased with Proud Souls.
- In Devil May Cry 5: Special Edition the ability costs 22500 Red Orbs.
Trivia
- The Devil Trigger version of the Kick 13 in Devil May Cry 4 resembles the several Kick maneuvers of Chun-Li from the Street Fighter series, another game developed by Capcom.
See also
| Gameplay | |
|---|---|
| Interface | Gauges - Map - Stylish Rank - Vitality Gauge |
| Gameplay Features | Difficulty Mode - Bloody Palace - Costumes - Extra Bonus - Gameplay Extras - Secret Missions |
| Techniques | Actions - Aerial Rave - Air Hike - Air Raid - Buster - Charge Shot - Crazy Combo - Devil Trigger - Distorted Combo - Inertia - Jump Cancel - Just Charge - Just Combo - Kick 13 - Round Trip - Shot Cancel - Sky Star - Slash Cancelling - Stinger - Summoned Swords - Taunt |
| Styles | Dark Slayer Style - Doppelganger Style - Gunslinger Style - Quicksilver Style - Royalguard Style - Swordmaster Style - Trickster Style |
| Objects | Blood Clot - Divinity Statue - Items - Key Items - Orbs - Sealed Doors - Trigger Devices |
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