Eryx is one of Dante's demon weapons in DmC: Devil May Cry. They are a pair of magical gauntlets that provide Dante with sheer brute force and increase his already formidable strength. Dante awakens this weapon once he kills Succubus.
Description
The Eryx gauntlets are a demonic weapon. As such, they glow a demonic red. They look like disproportionately swollen metal fists or large boxing gloves. At the forearms, the weapon resembles the grip of Dante's Rebellion, with its spiral engravings, owing to the weapon's shape-shifting quality. When in use, the Eryx leave behind a fiery trail and a small explosion upon impact, and at higher charge levels, is accompanied by large spectral fists when attacking.
File
DmC: Devil May Cry
- DmC: Devil May Cry - Move List description
- Eryx
- Powerful gauntlets, useful for dealing massive damage to a single target. Each attack can be charged for greater effect.
- Devil May Cry: A Divine Comedy[1]
- Eryx
- Demon gauntlets that enable Dante to pack a punch. In Greek mythology, Eryx was an undefeated pugilist, who was finally beaten by Hercules.
Gameplay
Slower than the Rebellion but faster than the Arbiter, Eryx is an effective close-quarters weapon. It's nowhere near as long-ranged as Dante's other weapons, but it can be very powerful. All of Eryx's punches, including the launcher, can be charged to deal more damage and knockback. Strangely enough though, it is the only melee weapon incapable of performing a Just Charge with its charge attacks. Instead of having a Just Frame window to release it's charge attacks between charge levels for more damage, more style points, and more visual effects, Eryx instead gains more damage linearly between charge levels. Once an Eryx move has been fully charged however, it exhibits all of the same properties of DmC's other Just Charge moves, such as being able to break Enrage, launch heavier lesser demons, and gain the "emitting-sparks-effect" that the other Just Charge moves have. An important difference between this weapon and those from previous games is that it's also possible to slowly shuffle around while charging up the third hit. With Eryx's attacks, Dante can break open walls, and even stop Tyrants dead in their tracks, as well as launch them into the air with charged strikes.
Movesets
As a Demon-class weapon, Eryx is used by holding
/
in tandem with the other face buttons. On the PC, Eryx is equipped through scrolling down with the mouse.
As a Demon weapon, every single one of Eryx's attacks does massive damage to both Death Knight and Hell Knight's shields.
While a slower demon weapon, the Eryx can be exceedingly powerful if charged attacks are utilized. Charge up frames, however, can leave Dante open for extended periods, even though he can slowly shuffle around. If things get too dangerous to continue charging, it is possible to use evasive techniques to instantly cancel out of the charging phase and avoid enemy ire.
| Action | Command | Description |
|---|---|---|
| Brawler | PS: Xbox: PC: |
Unleash 3 brawling punches at a single target. Hold |
| Slam | PS: Xbox: PC: |
Slam a fist into the ground, shaking the earth and staggering surrounding enemies. Hold Level 2 - Larger area of effect |
| Delay Combo | PS: Xbox: PC: |
Slam's combo ender can be swapped out for a different weapon's combo ender if a different weapon is used during the pause between the second and third hit. Applicable weapons for enders: Rebellion, Arbiter, Aquila, Osiris |
| Uppercut | PS: Xbox: PC: |
An uppercut infused with demonic power. Hold Level 2 - Increased damage. Also adds a trailing orange blur effect. |
| Showdown | PS: Xbox: PC: |
A powerful blow that pounds an enemy into the ground, while leaving Dante airborne. Hold Level 2 - The target deals area of effect damage when landing The upgraded version of this move has an additional ground bounce property that bounces lighter lesser demons back up into the air after they've been spiked down towards the ground. |
| Stomp | PS: Xbox: PC: |
Plummet down with earth-shattering speed and power. Surrounding enemies are pushed back. Hold Level 2 - Increased area of effect on landing. Can be canceled with Revenant's Fireworks attack. If Fireworks is buffered during Stomp's falling animation, Dante lands on the ground with minimal recovery frames and without the shockwave hitbox. Has a hidden height mechanic built-into the move. While no visual change is noticable to the startup animation of Stomp, a Stomp executed from an atypically high position will create a larger shockwave when it hits the ground, and can blast away more enemies. This mechanic has 3 levels on top of the typical Eryx Charge levels. |
| Snake Eye | PS: Xbox: PC: |
Step back to evade an enemy attack, then counter with a right hook. Hold Level 2 - Increased damage. Also adds a trailing orange blur effect. |
| Eryx Charge | PS: With any Eryx Attack, Hold Xbox: With any Eryx Attack, Hold PC: With any Eryx Attack, Hold |
All attacks performed with the Eryx can be charged up for increased damage or effect, by holding the attack button down. Level 2 - Increased payoff from charging attacks. Also adds a trailing orange punch effect with orange sparks to all Eryx moves. Level 3 - Maximum payoff from charging attacks. Also adds a swirling orange trailing effect to all fully charged Eryx moves. |
Other Appearences
PlayStation All-Stars Battle Royale
While Dante doesn't ever use the Eryx gauntlets themselves during his appearance in PlayStation All-Stars Battle Royale, he can still perform Eryx's Stomp move from DmC through the use of PSASBR's Hammer Punch attack.
PlayStation All-Stars Battle Royale adapts and changes one of Dante's existing Eryx moves.
- Hammer Punch - Dante leaps off his opponents face, ending with a descending overhead punch for a hard-knockdown. In PSASBR, Dante starts this move with Ophion's Demon-Pull Leap animation, even though he doesn't actually have the whip, and ends the move with Eryx's Stomp, despite also not having Eryx.
Background
Eryx was a mythological warrior who lost to Heracles in a boxing match.
One of the moves, Snake Eyes, is gambling slang for two dice having one pip on each die from the resulting outcome.
Trivia
- Like all of the gauntlet weapons in the Devil May Cry series, Eryx's attacks greatly resemble those used in Street Fighter.
- Eryx is the 3rd alternate weapon to be used more than once in all DMC games' cutscenes, where Dante used them again to knock Mundus over. The first one being the Sword of Sparda/Force Edge, and the second being Cerberus to catch Lady's falling motorcycle.
- The title of the award earned for acquiring Eryx, "This baby sure can pack a punch", is a line spoken by Nero during the beginning of Mission 2 in Devil May Cry 4, referring to the Red Queen.
Eryx's award icon
- Unlike the other awards earned for unlocking new weapons, the icon for the Eryx award doesn't show a picture of the Eryx gauntlets at all—it instead shows a picture of an unknown armored gauntlet that doesn't appear anywhere else in the game.
- Eryx is the first gauntlet weapon in the series to not include kicking attacks in its move-set.
- An unfinished move for Eryx named "Full House" exists within the game files, and appears to be a prototype of a dive punch (similar to the eponymous divekick from DMC4) but was never fully realised.[2][3]
References
- ↑ Devil May Cry: A Divine Comedy, p. 141
- ↑ https://twitter.com/DarkHarmonixer/status/1378587241392521216
- ↑ https://tcrf.net/DmC:_Devil_May_Cry