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The Wisp is a ghostly demon that appears in Vergil's Downfall. It is able to fade in and out of a gaseous state.

Description

The Wisp is a fleshy demon bound in bandages and its head is simply a goat-like skull. It has fearsome claws, and is able to fade into a gaseous state. It is also constantly floating, and surrounded by a flock of crows.

Wisps are first encountered when Vergil enters his version of Paradise in Mission 01 of Vergil's Downfall.

Behavior

Moves

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Cloak

While cloaked, Wisp becomes intangible to all of Yamato's attacks, and cannot be parried. Wisp can be decloaked out of this state by using any Summoned Sword attack, which will immediately make Wisp tangible and vulnerable to all damage types again.

Using certain attacks can also trigger Wisp to cloak itself, even if it is Enraged. Generally the attacks that have this property are attacks that normally send an enemy away from Vergil.

Attacks that cause Wisp to cloak itself:

Wisp also has a cooldown property where it will resist becoming embedded by a Summoned Sword up to 1 time if it's still being knocked back from one of the above cloaking moves. If the Wisp has been struck at least one time by another Summoned Sword attack during this animation, or if the Wisp has stopped moving backwards and the cloaking animation has completely finished, then the Wisp can be properly embedded with a Summoned Sword again.

Enrage

At very low health, Wisp will take on a golden glow and become Enraged, gaining some new properties:

To account for Wisps that are both Enraged and very far away from Vergil, Enraged Wisps have an additional condition that can cause them to cloak themselves: not taking any close-range melee damage. After a brief period of time has passed since taking direct damage from Yamato attacks, an Enraged Wisp will automatically recloak itself and provide the player with another chance to shoot it with a Summoned Sword and embed it for a Demon Pull or Angel Lift to close the distance.

After Enrage is activated, Wisps will stay Enraged until they die—Enrage cannot be manually removed from a Wisp by the player.

Strategy

The Wisps are immune to any physical attack on their gaseous form, and must be forced to materialize by striking them with one of Vergil's Sword Illusions.

At low health, Wisps become Enraged, making them immune to Demon Pull and Angel Lift. While a Wisp is Enraged, the player character should keep their distance and focus on ranged attacks like Judgment Cut, or use powerful close-combat techniques while staggering them with Sword Illusions.

Wisp will resist becoming embedded with a Summoned Sword during its cloaking animation after it's been knocked back from one of the above cloaking moves.

Background

In folklore, will-o'-the-wisps are atmospheric ghost lights seen by travellers at night over bogs, swamps or marshes. Will-o'-the-wisps are typically attributed as ghosts, fairies or elemental spirits meant to reveal (or conceal) a path or direction, and are often portrayed as dancing or flowing in a static form, until noticed or followed, in which case they visually fade or disappear.

Gallery

Trivia