Devil May Cry
Character models
Coatless Dante
The default look of Dante in the Devil May Cry Trial Edition has him without his coat, in the final game, some of the in-game tutorials use that same model.
Weapons
Submachine Gun
The Submachine Gun's concept art.
In the Devil May Cry HD Collection, there is concept art for a submachine gun that was made during the development of Devil May Cry. Similar in appearance to the Thompson machine gun, its design combines different elements of the Sten Mk II and MP18.[1] It appears that the machine gun was ultimately cut from the game because it wasn’t different enough from Ebony & Ivory in its function and simplified the gameplay by allowing the player to continuously shoot just by holding down one button.
Cannon
A massive shoulder-fired single-shot cannon-like weapon was planned as an alternative weapon for Dante at one point in development, it too was also shown in Devil May Cry HD Collection's gallery and didn't progress past the concept stage.[1] Concept art shows that it was to be obtained after being ripped out of a special mount; the original idea was that Dante would fire the last shot at Mundus with this weapon, akin to many bosses within the Resident Evil franchise. The cannon was most likely removed because, unlike Survival Horror games—where you constantly feel vulnerable and are reminded of your character’s fragility while facing enemies—Devil May Cry emphasizes Dante’s immense power as a half-human, half-demon hybrid, It’s not some random rocket launcher that’s going to determine the outcome of the final battle. Furthermore, the developers probably felt that such a massive, cumbersome weapon wouldn’t fit the fast-paced gameplay, which is most likely another reason it was left out.
Laser Gun
At some point in development, Dante was planned to have a heavily technologically enhanced gun simply called "Laser". Concept art shows that Dante was meant to obtain the weapon after destroying one of the castle's defense systems, tearing the gun from the remnants and powering it with his demonic power to use against enemies, which would've used some of the Devil Trigger gauge. Though the gun was scrapped, the idea of the player's DT gauge being used as ammunition for a gun would be repurposed for Nightmare-β, now sporting the design of one of the bosses.
Dual-Element Force Edge
There are two Trial versions of the game, and the first one (SLPM 65023) features a huge difference from the final release. In this demo, Dante wields a Force Edge resembling Alastor, but it behaves differently than in the final game. Instead of a Devil Arms menu, the game employed a “style” system that allowed players to switch between two modes: “Air,” which functioned like Alastor in the final release, and “Terra,” which operated similarly to Ifrit in the final release of the game. While the “Air” style made it to the final release largely unchanged—retaining Alastor’s electric attacks—the “Terra” style lost some of its unique abilities. For instance, one move in Terra mode could freeze enemies in place after a summoning circle appeared around the player. This move was most likely repurposed for the Bangle of Time.
Click here to see a video showcasing these move sets.
The probable reason for this change was to avoid overwhelming players with too many moves and options within a single weapon. Instead, these abilities were divided between three distinct weapons. The developers likely believed that by the time Dante acquires Ifrit, players would already be familiar with their current move set and would be ready to master a new one.
Items
On the PC version of the Devil May Cry HD Collection, it is possible to change what items Dante carries in his inventory in Devil May Cry, if done so, multiple unused items can be seen, they are the following:[2]
Enemies
As well as enemies which were outright cut, the Vault in the Devil May Cry HD Collection contains a number of alternate versions of enemies that actually do appear in the final game in their Resident Evil 4 forms. These include Phantom as a BOW with flesh between his joints instead of magma, Marionettes as zombies with distended arms, Nobodies wearing jewellery, the Blade in its original form as a Hunter, and a more obviously mutated version of Griffon with his multiple jaws shown as conjoined fetal birds.
Bat
Bat concept art.
A giant bat enemy is shown in the Devil May Cry HD Collection gallery. The model appears to have been used in the final game as one of the two forms of the Plasma.[1]
G Crow
G Crow concept art.
The G Crow (G・クロウ?) is an enemy that was planned to appear on the first stage of the game as a mid-size monster.[3]
G Leech
G Leech concept art.
The G Leech (G・リーチ?) is an enemy that was planned to appear on the second stage of the game as a small monster.[3]
Griffon Baby
Griffon Baby concept art
The Griffon Baby (グリフォン・ベビー?) is an enemy that was removed from the game at a late stage, it went as far as the modeling stage, but was eventually cut due to it "looking too cute".[4]
Kraken
Concept art for the Kraken's full body.
Concept art of how the Kraken's mouth functions.
The Kraken (クラーケン?) is a massive squid-like enemy that was planned to appear on the third stage of the game as a boss, presumably fought underwater.[4]
Macrophage
Macrophage (spawner) concept art.
Macrophage (creature) concept art.
The Macrophage (マクロファージ?) is an enemy that was planned to appear on the fifth stage of the game as a small monster.[3] It is shown as starting out in an eyeball-like form that would drop from the ceiling and unfold into an odd skeletal fish-like creature that slithered on the ground.
Hydra
Hydra concept art.
The Hydra (ヒドラ?) is a multi-headed mutant snake that was planned to appear on the second stage of the game as a mid-size monster.[1]
Prehistoric fish
Dunkleosteus concept art.
A fish resembling a Dunkleosteus is shown in the Devil May Cry HD collection gallery.[1]
Red Shell
Red Shell Concept art.
The Red Shell (レッドシェル?) is a trilobite-like creature that was planned to appear on the sixth stage as a small monster.[1]
Undead Dog
Undead Dog concept art.
The Undead Dog (アンデッド・ドッグ?) is a hideously mutated two-headed dog covered in eyeballs and shown to drop maggots as it walked. The mutation is similar to that of William Birkin in Resident Evil 2, including one of the dog's original limbs being drawn up to its chest and replaced with a larger one. It was planned to appear on the fourth stage of the game as a mid-size monster.[1]
Undead Human
Concept art for one of the Undead Human variants.
The Undead Human is a strange statue-like creature with incomplete arms and two massive claws growing out of its shoulders: two minor variants are shown in the Devil May Cry HD Collection gallery, one with more degraded arms and a different head. They were planned to appear on the fourth stage of the game as a mid-size monster.[4]
Uroboros
Uroboros concept art.
Concept art for how Uroboros would attack.
The Uroboros (ウロボロス / Uroboros?) is a chameleon-like reptilian demon that was planned to appear on the fifth stage of the game as a boss.[3] It would have hung from the ceiling and attacked by stretching out its neck and flicking its tongue.
Witch
Witch concept art.
The Witch (ウィッチ?) is a disheveled zombie cat with pronounced fangs that was planned to appear on the first stage of the game as a mid-tier monster. It most likely evolved into the Shadow enemy in the final game.[4]
Devil May Cry 3: Dante's Awakening
Devil May Cry 3 Trial Ver.
The Devil May Cry 3 Trial Ver. has a few mechanics that were changed or removed for the final game:
- Wild Stomp was not tied to the Gunslinger Style.
- Dante's hair and coat, among other things, had their own physics.
- The Rebellion has a Quick Drive move, similar to the one present in Devil May Cry 4.
- Using the Sword Pierce with Rebellion would result in Dante using Beowulf's moves (as he did with Ifrit's when using Round Trip in the first game), instead of the one kick move in the final version.
- There is a cutscene that's played after Cerberus is defeated, which shows Dante entering the Temen-ni-gru. This scene is not used in the full game.
Clear Bonus Art
The unused Clear Bonus Art, acquired via file extraction.
The Special Edition contains one unused Clear Bonus Art that is very likely to have been related to beating the game as Vergil on Easy mode due to the text "Prequel doesn't mean you can be a newbie." being seen alongside it in the files.
Devil May Cry 4
Devil Bringer
The Devil Bringer used to have an orange color to it, with a fiery-like effect coming out of it when used.[5] This concept was kept in the game for quite a long time, but it was eventually changed by the time the Devil May Cry 4 2008 TRIAL Ver. released, however, this trial version has one screen where the orange Devil Bringer is still displayed when a tutorial is shown to the player.
Sealed Doors
Early sealed door design in Devil May Cry 4, the stage design is also different in this footage, the Crest switch is missing in this M02 area for example.
Sealed Doors had a different design in the game in early footage.
Stylish Ranking
In early footage of the game, the rankings were as follow:[5]
- Do it!
- Come on!
- Big up!
- All that!
- Slammin' Beat!
- SmaSh Hit!!
- StyliSh Showtime!!!
Payline
An unfinished version of Nero's Payline attack is present in the anim files for DMC4, but not actually usable in-game.[6]
Bare Knuckle
The video as seen in the PC version's folder.
In the Special Edition\nativeDX10\movie\id\t_act folder of the Special Edition (PC ver.), players can find all of the Trish videos that are used within the in-game "Library" which display a preview of an action. One of the videos in this folder (named "t-mov015") remained unused in the game, the video displays a move of the Bare Knuckle where Trish performs an animation similar to the Gilgamesh's "Draw" move. The action itself cannot be performed by Trish in-game and none of the menus make a mention of it.
Rush Hour
Just like the above, except in the "l_act" folder, a video (named "l-mov018") of a Lady action is present which is not seen within the in-game Library. In the clip, Lady is seen performing her Shotgun move named "Rush Hour", the video used in the game itself shows Lady performing the same move but from a different angle. Perhaps the unused clip was meant to be used for an upgrade for "Rush Hour", or it was meant to be used for "Rush Hour" itself, but the developers decided to record another with a different angle.
"Rush Hour" has one upgrade in the game, which is named "Ground Zero".
Devil May Cry 5
Playable Vergil
A barebones version of Vergil exists in the game files, and can be accessed by hacking the game and changing the player character value to 4 instead of the usual 1-3. He has a basic moveset, but no learnable skills or menus.
When asked about this in a Siliconera interview, Matthew Walker stated: "what modders found was remnants of a system used during development to test out Vergil’s moves as a boss in the game. More so than even the other bosses, we were very particular about Vergil, given his importance to the series".[7]
Enemies
Pages 128-135 of the Devil May Cry 5 Official Art Works artbook display various designs of unused enemies.
Taunts
DMC5 unused Nero taunt
The game code for Devil May Cry 5 contains one unused taunt for Nero.[8]
Cutscenes
Pages 248-249 of the Devil May Cry 5 Official Art Works artbook display two storyboards that were replaced for the final game.
Moves
DMC5 unused V move
The game files contain animation and description for one unused V's attack, called "Kiss of Death".[9] It has V rising up into the air, with words “I'm taking my time”, and conducting the Familiars with his Cane as they destroy enemies in a wide range. The attack drains all DT.[10]
The animation and the voice line were later used for Vergil's move "World of V" in the Special Edition of the game.
Clear Bonus Art
The game code for Devil May Cry 5 contains four unused arts, two of them are both very likely to have been related to the Prologue mission, these were found in the game shortly after its original release.
The other two unused arts were only found after the Vergil DLC released, these can be unlocked via modding. They are acquired by playing Mission 20 and can be seen at the Gallery via Nico's Reports > Enemy Reports > Dante.
Cutscenes
Unused storyboard (Opening)
Unused storyboard (Prologue)
Files
The game code for Devil May Cry 5 includes several unused files, some of them have a Japanese version.
- ??? Nero (possibly Super Nero)
- Some people talk about conquering their inner demons. Nero awakens his and grows wings!?
- What kind of power has he tapped into here? What if there's no limiter on this stuff? The armies of the underworld had better watch their asses!
- Still, with great power comes great screw-ups. Let's hope Nero can keep his head and not get drunk on his new power.
- ??? Dante (possibly Super Dante)
- No limits, no barriers, no contest! Dante with access to unlimited power is enough to make Hell itself shudder.
- With this Dante on the scene, you can bet your buns some devils may cry.
- ??? V (possibly Super V)
- What happens when V finds that his usually unstable power is suddenly unlimited?
- You ask me, it'll make it easier for him to stay alive out there.
- Then again, he's still so physically weak he can hardly stand. If he gets carried away, he could be settin' himself up for a smackdown.
When I was a kid, there was this superhero who'd fight evil by changing his arm into all kinds of weapons. Man, I loved that little fella! Heck, I might not even be here helping ya today if not for that scrappy little guy.
Anyway, this arm is a tribute to the arm of that noble hero. A spitting image, if I do say so myself. Think you got what it takes to rock it, man?
子供の頃、右腕が様々な武器に変化 するヒーローの番組があってな。私はそいつが大好きだった。今、お前の右腕作りに夢中になって いるのもその影響かもしれないな。
この作品は、そのヒーローの右腕を 私なりに再現した物だ。我ながらいい出来だと思ってるが、使いこなすのは難しいかもな。
This bad boy's something else. I upgraded the Gerbera at the request of another legendary artisan, Kawamori.
This guy has a flair for flash, let me tell ya. The color scheme was all his idea.
Something like this doesn't come along every day. You best treat it with respect.
これは素晴らしい逸品だぞ。カワモリという伝説の職人に依頼し ガーベラを強化して 貰 (もら) った。
彼は色にも強いこだわりを持つ。カラーリングも彼のアイデアだ。
誰もが拝める作品じゃないぞ。心して使うようにな。
Say, remember that time I saw you fumbling all over yourself trying to chow down on some pasta? Man, I couldn't believe my eyes. Like, who has trouble with a freaking bowl of noodles!?
...Anyway, you best do a better job with the newest dish I've cooked up. Take a "stab" at it, if ya get my drift.
ちょっとした遊び心でな。つい作っちまったんだよ。
前に、お前がパスタを食い 辛 (づら) そうに していたのを見てな……うん。
食べやすいだろ、パスタは。悪魔にも、使えない事はないぞ。突き刺すくらいしかできないがな。
- Unknown (possibly either Sweet Surrender or Monkey Business)
- .........No comment.
Items
The game code for Devil May Cry 5 includes the following item names:
- Goliath Shard (ゴリアテの破片?)
- Artemis Orb (アルテミスの破片?)
- Geryon Splinter (ゲリュオンの破片?)
- Gilgamesh Plate (ギルガメスの破片?)
All of these are shown to be picked up by the characters during cutscenes.
Other
The game code for Devil May Cry 5 includes files related to modes or mechanics that are unseen in the game, such as:
- In the file that displays the texts related to new modes unlocked, there is a mode called "Online Bloody Palace".
- In the file that displays the texts related to the Stylish Rank, there is a letter and word that remained unused, being the letter "E" with the word "Edgelord" tied to it.
- In the file that displays the texts related to the Cameo System, there are texts that allude to an invite system and searching mechanic.
- In the file that displays the texts related to the evaluation menu given to a player after a co-op mission, there is a text that states "Times fought together".
DmC: Devil May Cry
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I should have been the one to fill your dark soul with liiiiiiiiiiight! |
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Sources
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Devil May Cry HD Collection - VAULT
- ↑ https://steamcommunity.com/app/631510/discussions/0/1696048879951490482/
- ↑ 3.0 3.1 3.2 3.3 Devil May Cry: 3142 Graphic Arts - Page 068
- ↑ 4.0 4.1 4.2 4.3 Devil May Cry: 3142 Graphic Arts - Page 067
- ↑ 5.0 5.1 Devil May Cry 4 ~ Footages from early builds
- ↑ https://twitter.com/SSSiyan/status/1271995737178505223
- ↑ Capcom's Matt Walker Talks Devil May Cry 5’s Vergil, Lady, and Trish
- ↑ DMC5Info on Twitter: "An unused taunt of Nero's has been found while exploring PC files.… " .
- ↑ The name "Kiss of Death" references a type of checkmate in which the attacking figure is supported by its own king.
- ↑ 【鬼泣5】V的隐藏超杀!!!你绝对没见过系列~【欢乐测试】_哔哩哔哩 (゜-゜)つロ 干杯~-bilibili














