devilmaycry

The Revenant is a shotgun in DmC: Devil May Cry. It lacks the speed of Ebony & Ivory, but offers much more power and better crowd control options.

Description

The Revenant is a hunting shotgun with a sawn-off bore. It has no stock, only a simple grip, with an engraved frame underlining the barrel. Unlike the classic Shotgun, it is not exactly the same break-loading style, and its spent shells eject upon firing.

Revenant also has Golden, Bone, and Samurai skins available through DLC that change its appearance, and can be acquired either by pre-ordering the game or by purchasing them seperately.[1]

File

DmC: Devil May Cry

DmC: Devil May Cry - Move List description
Revenant
A powerful shotgun, useful for clearing crowds of enemies, and dealing high damage at close range.
Devil May Cry: A Divine Comedy[2]
Revenant
A sawed-off pump-action shotgun. In European folklore, a revenant is a ghost.

Gameplay

As a firearm, the Revenant cannot be used in Demon or Angel Mode, and can be cycled to other firearms by pressing Button ps4 ls-up. While it lacks the speed and range of Dante's other guns, it compensates by being extremely damaging at close range, and can hit multiple enemies at once. Revenant attacks will stagger most enemies, and can be used to push airborne enemies even higher into the air. They are particularly useful for shattering Demonic Shards or the wings of Harpies in one shot. Its "Charged Shot" can be Just Charged, although there is no unique visual effect when doing so.[3] Its "Shoot" and "Fireworks" can also be Shot Canceled without even switching weapons, which can be done in midair to elevate Dante.

The Revenant Bomb can also be put on reserve by Charge Stocking.

Movesets

Action Command Description
Shoot PS: Button ps4 square

Xbox: Button xbone x

PC: Pc rclick1
A powerful buckshot with a wide spread. Delivers high damage at close range.

Level 2 - Increases the damage


Details

"->" indicates an upgrade.

  • Damage and Style
    • 5 to 20 based on range at long range, 30 at close range. Close range is 700 units.
  • Ground Reaction
    • Long range: Interrupt -> Flinch. Close range: Stagger.
  • Air Reaction
    • Long range: Air_Juggle. Close range: Launch_Short.
  • Delay between shots: 1.1s -> 0.9s.


The upgrade does not actually increase the damage, it only improves the delay between shots and changes the long range ground reaction to Flinch.
Charged Shot PS: Button ps4 square (Hold and Release)

Xbox: Button xbone x (Hold and Release)

PC: Pc rclick1 (Hold and Release)
Powers a shot into a demonic bomb. When released, the bomb sticks to enemies and explodes shortly after.

Level 2 - Increases the range for the explosion


Details

"->" indicates an upgrade.

  • Damage and Style
    • Main target
      • Normal Charge: 60 to 200 damage, based on charge time. 40 style.
      • Full Charge: 140 damage, 110 style.
      • Just Charge: 280 damage, 140 style.
    • Explosion
      • Normal Charge: 5 to 20 damage, based on charge time. 40 style. 200 -> 300 radius.
      • Full Charge: 30 damage. 35 style. 200 -> 300 radius.
      • Just Charge: 70 damage. 40 style. 300 -> 400 radius.
  • Ground Reaction
    • Main target
      • Normal Charge: Launch, Direction: Up. Tyrant and Butcher Reaction: Dizzy for 5 / 4 / 4 / 3 / 0 seconds based on difficulty. (On DMD, 0 seconds means they will kneel down and immediately get back up.)
      • Full Charge: Launch, Direction: Up. Tyrant, Butcher, and Rage Reaction: Dizzy for 7 / 6 / 6 / 5 / 3 seconds based on difficulty.
      • Just Charge: Launch, Direction: Up. Tyrant, Butcher, and Rage Reaction: Dizzy for 9 / 8 / 8 / 7 / 5 seconds based on difficulty.
    • Explosion
      • Normal Charge: Interrupt -> None. Tyrant and Butcher Reaction: Flinch.
      • Full Charge: None -> Stagger. Tyrant and Butcher Reaction: Flinch.
      • Just Charge: Stagger -> KO. Tyrant and Butcher Reaction: Flinch -> None.
  • Air Reaction
    • Main target
      • Normal Charge: Launch, Direction: Up. Tyrant and Butcher Reaction: Air_Flinch. Bathos, Pathos, Harpy Reaction: KO.
      • Full Charge: Launch, Direction: Up. Tyrant, Butcher, and Rage Reaction: Air_Lift. Bathos, Pathos, Harpy Reaction: KO.
      • Just Charge: Launch, Direction: Up. Tyrant, Butcher, and Rage Reaction: Air_Lift. Bathos, Pathos, Harpy Reaction: KO.
    • Explosion
      • Normal Charge: Air_Juggle -> None. Tyrant and Butcher Reaction: Flinch.
      • Full Charge: None. Tyrant and Butcher Reaction: Flinch.
      • Just Charge: None -> KO. Tyrant and Butcher Reaction: Flinch.
  • Properties
    • Main target
      • Normal Charge:
        • Pierces Uninterruptability of: Tyrant, Ravager, Ravager Charge, Death Knight, Dreamrunner.
      • Full Charge:
        • Pierces Uninterruptability of: Tyrant, Tyrant Enrage, Butcher, Ravager, Ravager Charge, Death Knight, Dreamrunner, Rage Enrage, All Enemy Devil Trigger.
        • Breaks Enrage of: Tyrant, Rage.
      • Just Charge:
        • Pierces Uninterruptability of: Tyrant, Tyrant Enrage, Butcher, Ravager, Ravager Charge, Death Knight, Dreamrunner, Rage Enrage, All Enemy Devil Trigger.
        • Breaks Enrage of: Tyrant, Rage.
        • Breaks Enemy Devil Trigger.
    • Explosion
      • Normal Charge:
        • Pierces Uninterruptability of: Ravager, Death Knight, Dreamrunner.
      • Full Charge:
        • Pierces Uninterruptability of: Ravager, Ravager Charge, Death Knight, Dreamrunner. Rage Enrage, All Enemy Devil Trigger.
      • Just Charge:
        • Pierces Uninterruptability of: Tyrant, Ravager, Ravager Charge, Death Knight, Dreamrunner, Rage, Rage Enrage, Stygian, All Enemy Devil Trigger.
        • Breaks Enemy Devil Trigger.


Can be Just Charged only on the second charge. There is no visual indicator that the projectile has been Just Charged correctly however unlike other Just Charged moves in DmC.

This move is subject to a special form of Inertia.
Fireworks PS: Button ps4 square+Button ps4 cross

Xbox: Button xbone x+Button xbone a

PC: Pc rclick1+Pc space1
Flip the shotgun around with style and flare, shooting three times at enemies surrounding Dante.

Level 2 - Increases the damage


Details

"->" indicates an upgrade.

  • Damage and Style
    • Long range: 2 to 5 -> 2.4 to 6 damage, 2 to 5 -> 3 to 6 style.
    • Short range: First shot: 12 -> 15 damage and style. Other shots: 12 -> 16 damage and style.

Background

In European folklore, a "Revenant" is a visible ghost or animated corpse that has returned to terrorize the living.

Its Japanese name, Yuuki, is Japanese for "ghastly demon", but also read the same as "courage" (勇気) [citation needed]

Gallery

Trivia

References

  1. IGN's article on DmC: Devil May Cry Pre Order bonuses
  2. Devil May Cry: A Divine Comedy, p. 140
  3. https://gamefaqs.gamespot.com/boards/605600-dmc-devil-may-cry/65302046?page=1#message_732812956 Playtested according to the criteria from this forum post. Revenant's Charged Shot Charge Level 1 awards 160 style points, Charge Level 2 awards 1400 style points, and Just Charge (without a visual or damage indicator) awards 560 style points.